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    <title>Math and Art on Kirk.fun</title>
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    <description>Recent content in Math and Art on Kirk.fun</description>
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      <title>Art of Sol LeWitt</title>
      <link>http://kirk.fun/math-and-art/lewitt/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Sol LeWitt (1928-2007) was an American artist who inspired the minimalist movement and the conceptual art movement. Both of these are interesting for people trying to recreate his artwork on computers. Minimalist art tends to being simple. Conceptual art is art that is expressed as a set of directions which are then executed by someone else. The art work is conveyed with the instructions, not with the manifestation of those instructions.</description>
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      <title>Art of Steven Naifeh</title>
      <link>http://kirk.fun/math-and-art/naifeh/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Steven Naifeh (1952-), artist, author, and businessman. Executed several art works which have been exhibited in various places around the world. These works in general are based on [Islamic geomentric patterns]. Some of his pieces were inspired by [Girih].
Gallery of Naifeh inspired art executed with Turtle Graphics
Slide show of Naifeh inspired executed with Turtle Graphics</description>
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    <item>
      <title>Conceptural Art</title>
      <link>http://kirk.fun/math-and-art/conceptual-art/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Conceptual art focuses on the concept or idea of the art not the actual object. So the concept may be as simple as &amp;ldquo;a red wall,&amp;rdquo; but can be much more complex. Conceptual art was founded by Sol LeWitt. Part of his philosophy was founded by a early job of his as a draftsman (draughman) for the architect, I. M. Pei. In architecture the architect would come up with the concept of the building.</description>
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      <title>Irregular Hexagon Tessellations</title>
      <link>http://kirk.fun/math-and-art/irregular-hexagonal-tessellations/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>http://kirk.fun/math-and-art/irregular-hexagonal-tessellations/</guid>
      <description>A tessellation is the tiling of a plane so that there are no gaps or overlaps. Usually only one geometric shape is used, like a triangle, square, or hexagon. Of course the easiest ways to do the tessellation is to use regular geometric shapes, ones where all sides are the same lengths, and to align the corners to maximize the symmetries. There is a class of tessellations that use irregular shapes.</description>
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      <title>Islamic Geometric Patterns</title>
      <link>http://kirk.fun/math-and-art/islamic-geometric-art/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Some Moslems believe that sacred art should not reflect nature, because nature is God&amp;rsquo;s work and cannot be improved upon. They let much of their sacred art be inspired by geometric patterns. While not all Islamic sacred art is geometric, there is plenty that is.
There are many photos and tilings of Islamic Geometric Art on the Internet. One site is PatternInIslamicArt.com and another is Wikipedia.com/wiki/Islamic_geometric_patterns.
These patterns are excellent examples of things that can be created with Turtle Graphics as they are generally created with a compass and straight edge.</description>
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      <title>JPEG vs PNG vs SVG</title>
      <link>http://kirk.fun/math-and-art/jpeg-vs-png-vs-svg/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
      <guid>http://kirk.fun/math-and-art/jpeg-vs-png-vs-svg/</guid>
      <description>Computers have different ways of handling graphic images. Each of these techniques have their own advantages and disadvantages. This page summarizes some of the important characteristics of common computer graphic formats.
Tiff is the simplest image protocol in that it is just an array of the pixel values, where each pixel value represents the range of colors for image. This can be a single bit per pixel for black and white images or 24-bits to show the full range of red, blue and green components of the color.</description>
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      <title>Vortex Math</title>
      <link>http://kirk.fun/math-and-art/vortex-math/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Simple vortex diagram using modulo 9 and multiplier 2 to form the series 1, 2, 4, 8, 16 mod 9=7, 14 (or 32) mod 9 = 5, 10 ( or 64) mod 9 = 1
   The concept of vortex math as presented by the You Tube Video seems simple enough. Just implement a function that plots a set of multiplier points evenly distributed around a circle and connections between point (n) and point (n+1) where point (n+1) = (n x multiplier) modulo modulus and point (0) = 1.</description>
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